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    • Support the Project
    • MapsNEW
      • All maps
      • Streets of Tarkov
      • Ground Zero
      • Ground Zero 21+
      • Customs
      • Factory
      • Night Factory
      • Interchange
      • The Lab
      • The Labyrinth
      • Lighthouse
      • Reserve
      • Shoreline
      • Woods
    • Items
    • Quests
    • Hideout
    • Items Tracker
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        This app uses Tarkov APIReport a bug2025

        Batya

        Required level:1

        Objectives

        • πŸ”˜οΈ Find the BEAR special unit trail
        • πŸ”˜οΈ Learn more about the Bogatyrs from traders
        • πŸ”˜οΈ Find the Ryabina position
        • πŸ”˜οΈ Find the Nest outpost
        • πŸ”˜οΈ Find the ambush location
        • πŸ”˜οΈ Find the "Carousel" outpost.
        • πŸ”˜οΈ Find Bogatyrs' personal records.
        • πŸ”˜οΈ Learn more about Voyevoda.
        • πŸ”˜οΈ Install a level 3 Intelligence Center.
        • πŸ”˜οΈ Get more information about the ambush from Moreman's phone.
        • πŸ”˜οΈ Find the squad commander's personal belongings
        • πŸ”˜οΈ Find a memento of one of the Bogatyrs
        • πŸ”˜οΈ Find a personal item of the Bogatyrs
        • πŸ”˜οΈ Find a token of one of the Bogatyrs
        • πŸ”˜οΈ Find the Bogatyrs' patch

        Guide

        The story revolves around the fate of a BEAR PMC veteran squad.

        You can start the quest by: approaching some of the BEAR corpses scattered across the maps; arriving at one of the BEAR PMC checkpoints; picking up and inspecting (using the book button) the patch of the Bogatyrs group in the temporary shelter under the power line near the new gas station. The patch can also be found under the corpse of a BEAR fighter near the wrecked BTRD in the Woods convoy.

        • Radio tower on customs
        • Patch location
        • Patch location, Prapors lost convoy on Woods

        Eger is the only trader who will tell us about the group. He sends us to search for positions in the Interchange and Woods, where the required items for the quest will be located. In the Woods, at the "Ryabina" position, you can find Voevoda's report and Strelok's amulet.

        • Ryabina outpost
        • Ryabina outpost, location of hostage report
        • Raport
        • The Path to the Sagittarius Amulet
        • Amulet

        At Interchange, at the "Nest" outpost, you will find: the group's operation report, another piece of the note with a code, and a map with signal triangulation.

        • "Nest" outpost, Interchange
        • Checkpoint "Nest"
        • Personal information inside the tent on the bed
        • Note with the code on the crate
        •  Report near the guitar
        • Map in the sleeping bag

        After finding all the documents, you will need to head back to the Woods, where, not far from the old depot, is Moreman's grave, on which lies his token, phone, and a piece of the note with code.

        • The grave on the Forest map
        • The dogtag itself is on the bag.
        • Note with the code in the mud
        • Phone near the grave

        After finding the phone, the character thinks about rummaging through it to find some information. This unlocks the crafting of two Moreman audio cassette tapes at the workbench.

        • Workbench crafting

        While the cassettes are being crafted, head to the Interchange map and go to the IDEA store. There is a food court at the entrance, which the Bogatyrs have converted into a "Carousel" outpost. By searching the first and second floors, you can find Voevoda's dictaphone, an audio cassette with his musings, Taranal's postcard, Tarana's, Voevoda's, and Strelka's personal files, as well as Strelka's note.

        • "Carousel" outpost
        • "Carousel" outpost
        • Voivode's voice recorder on the bistro table
        • Taran's personal file
        • The Voivode's personal file is on the table by the stairs.
        • Sagittarius's personal file on the chair
        • A note from a Sagittarius under a bottle on a box

        To proceed further, you need to build a level 3 scouting center. After building it, it turns out that the trail of the missing BEAR squad should be looked for with the Keeper.

        At the same time, the "Network Provider" quest chain will become available. Make sure to complete the "New Acquaintance" quest before continuing with the storyline.

        The Keeper will require you to bring all of the Bogatyrs' personal belongings: Voevoda's dictaphone, Tarana's postcard, Strelka's amulet, M

        Having made contact with the commander of the Bogatyrs, he will ask us to prove our "professional suitability". To do this, you will need to:

        ● Raise the "Strength" skill to level 15;

        ● Raise the "Stress Resistance" skill to level 10;

        ● Raise the "Light Machineguns" skill to level 5;

        ● Raise the "Assault Rifles" skill to level 10;

        ● Kill 15 any targets without dying;

        ● Kill 4 PMC scavs without dying.

        After successfully passing the "interview", we make contact with Voevoda. Instead of him, Taran will answer, a machine gunner of the group. He will give us the first combat task: to find the trail of traitors who set up an ambush on the squad. The search will lead us to the BEAR checkpoint on Shoreline. On the boat, in the fire in the middle of the checkpoint, there will be a note that says that Prapor leaked information about the squad to the traitors.

        • The BEAR camp, Lighthouse
        • Note in a BEAR camp
        • Note in a BEAR camp

        Having found evidence playing against Prapor, we exit the location and contact the officer to ask him a couple of questions. During the interrogation, it will become clear that Prapor only provided courier services to deliver orders from a certain "General". Prapor's people left notes in the circles of the cultists, one of which we will have to inspect. We exit to Woods and head to the cultist circle between Sawmill and the temporary checkpoint. That's where we will find the note we need.

        • Note in a marked circle on Woods
        • Marked circle with a note in a fisherman's house

        After reading the note, we learn that the Keeper has "blessed" General and is also involved in this story. From the conversation with him, we come to a compromise - the Keeper will deal with General in exchange for safety guarantees from Voevoda. The commander agrees, but adds that the Keeper will also have to provide documents confirming the presence of "Unknowns" in the Russian Armed Forces. The Keeper will need some time to prepare the documents.

        After 18-24 hours, we return to Lighthouse and pick up the documents lying by the Keeper's door on a sandbox box.

        Picking up the documents completes the "Dad" storyline and the player receives the "It's all (not) a coincidence" achievement.