Join the Discord community!

BoreasBoreas

Boreas
Required level:1

Objectives

  • 🔘️ Find out from traders more about the connection between TerraGroup and Paradigm Shipping/Ask Mechanic where the distress signal came from
  • 🔘️ Locate the equipment under the cellular tower on Woods
  • 🔘️ Repair the equipment under the cellular tower on Woods
  • 🔘️ Report back to Mechanic
  • 🔘️ Locate and obtain the Paradigm Shipping documentation
  • 🔘️ Tell Mechanic about "Boreas"
  • 🔘️ Arrange a transport to the icebreaker
  • 🔘️ Hand over the AMG-10 fluid to Prapor
  • 🔘️ Hand over 3 found in raid Military power filters to Prapor x3
  • 🔘️ Eliminate any 30 targets on Reserve x30
  • 🔘️ Launch a yellow signal flare at the Woods transit on Reserve
  • 🔘️ Find an alternative transport to the icebreaker
  • 🔘️ Talk to the BTR Driver
  • 🔘️ Return to the Hideout
  • 🔘️ Return to the BTR Driver
  • 🔘️ Hand over 200 7.62x54mm R BT gzh x200
  • 🔘️ Locate and obtain Skier's reports on Customs
  • 🔘️ Burn Skier's reports on Customs
  • 🔘️ Eliminate any 15 targets at the smugglers' territories x15
  • 🔘️ Eliminate any 10 targets at the smugglers' territories x10
  • 🔘️ Tell Mechanic that you found transport to the icebreaker
  • 🔘️ Board the smuggler hovercraft on Shoreline ( Optional ) Bring 400,000 Roubles to pay for the insertion onto icebreaker
  • 🔘️ ( Optional ) Bring a green signal flare
  • 🔘️ ( Optional ) Bring 2,500 Euros to pay for the evacuation from icebreaker
  • 🔘️ Arrive at the Icebreaker
  • 🔘️ Check if any crew members survived on the ship
  • 🔘️ Access the engine room
  • 🔘️ ( Optional ) Locate and obtain the engine room keycard
  • 🔘️ ( Optional ) Reach the engine room
  • 🔘️ Find a way into the icebreaker superstructure
  • 🔘️ Ask Mechanic and Prapor about explosives
  • 🔘️ Break the chain on the door on the roof of the engine room using the SZ-1 charge
  • 🔘️ Enter the icebreaker superstructure from the roof of the engine room
  • 🔘️ ( Optional ) Inspect the crew living quarters in the icebreaker superstructure
  • 🔘️ Find a way to the upper decks of the icebreaker superstructure
  • 🔘️ Ask the surviving scientist how to open the code-locked door on level 6
  • 🔘️ Ask Mechanic for help with finding the second part of the code for the locked door on level 6
  • 🔘️ Plant the hacking device in the server room in The Lab
  • 🔘️ Reach the code-locked door and use the correct access code
  • 🔘️ Locate compartment C-1 x1
  • 🔘️ ( Optional ) Locate an alternative path to the bridge
  • 🔘️ ( Optional ) Locate the entrance to the bridge
  • 🔘️ ( Optional ) Locate and obtain the keycard with access to compartment C-1
  • 🔘️ Reach the upper decks
  • 🔘️ ( Optional ) Find something to thaw the hatch on the roof of the bridge
  • 🔘️ Thaw the hatch on the roof of the bridge
  • 🔘️ Rescue the icebreaker captain
  • 🔘️ Access Compartment C-1
  • 🔘️ Search the shelves in compartment C-1
  • 🔘️ Search the area near the workstation in compartment C-1
  • 🔘️ Search the servers in compartment C-1
  • 🔘️ Ask Mechanic for help decoding the hard drives from the icebreaker
  • 🔘️ Inform the scientist about the captain's death
  • 🔘️ Ask the BTR driver if he can help evacuate the scientist from the icebreaker
  • 🔘️ Eliminate 20 targets on the icebreaker x20
  • 🔘️ Hand over 5 respirators to the BTR driver x5
  • 🔘️ Hand over 2 class 5 or higher ballistic plates to the BTR driver x2
  • 🔘️ Hand over the Kirasa-N body armor to the BTR driver
  • 🔘️ Inform the scientist that everything is ready for his evacuation
  • 🔘️ Ask the BTR driver how the scientist's rescue went
  • 🔘️ Hand over 3 found in raid Ultralink satellite modules to Mechanic x3
  • 🔘️ Hand over 2 found in raid cryptographic processors to Mechanic x2
  • 🔘️ Hand over 4 found in raid server RAM modules to Mechanic x4
  • 🔘️ Analyse the data from the icebreaker

Guide

There are several different ways to start the quest chain:

  • Buying the poster on the Flea Market
    One of the easiest options is to purchase the required poster from the Flea Market, which immediately activates the start of the chain.
  • Finding the poster in raids
    The poster can also be found manually during raids. The currently known spawn locations are:
    • Customs — the three-story dormitory;
    • Ground Zero — the starter tutorial corridor or a wall outside;
    • Lighthouse — the depot at the Rogue base, as well as the upper chalet: the poster is located on the cab of the Gazelle van opposite the entrance.
  • Message from “The Station”
    After logging into the game, you may receive a message from “The Station.” Simply reading it will automatically begin the quest chain. This becomes available after unlocking Intelligence Center Level 3.
  • Dialogue with Mr. Kerman
    If you complete the “Savior” ending and choose to cooperate with Kerman, during the quest involving the transfer of compromising TerraGroup documents you can ask him about possible leads. In response, Kerman will mention the acquisition of a marine contractor and direct you to Mechanic. This starts the “Borey” storyline.
  • Quest start from Intelligence Center Level 3Quest start from Intelligence Center Level 3
  • Quest start from the poster on Streets of TarkovQuest start from the poster on Streets of Tarkov
  • Quest start from dialogue with Mr. KermanQuest start from dialogue with Mr. Kerman

After that, you need to speak with Mechanic. Once you talk to him, he sends you to repair a communications tower. Take a and head to the Woods location, to the tower near the Scav Bunker. . Repair it (10 seconds), then return to Mechanic.

  • Place of repair communication tower at the Scav BunkerPlace of repair communication tower at the Scav Bunker

Afterwards, Mechanic sends you to Lighthouse. At the Rogue base railway depot, you need to retrieve a folder with documents from the desk. Read the contents of the folder in the Tasks tab under quest items.

  • Documents on the table in the depot on the Rogue baseDocuments on the table in the depot on the Rogue base

Next, you need to find transportation to the Icebreaker. To do this, you must arrange passage with the BTR Driver and extraction from the Icebreaker with Prapor.

Depending on your choices in the storyline, Prapor may offer three different options:

  • Quest case: “Ticket Not Found” — he will send you to kill 30 Scavs on Reserve and launch a flare near the transition to Woods (behind the depot).
  • Quest case: “Ticket Handed Over to Prapor” — he will immediately send you to find AMG-10 aviation oil (see below).
  • Quest case: “Ticket Kept for Yourself” — he will ask you to hand over 3 marked “Found in Raid.”

Then Prapor sends you to the Reserve location to search for AMG-10 aviation oil. Possible spawn locations:

  • Helicopter in the courtyard: inside or nearby next to the forklift;
  • School building (“Black Bishop”) in the basements.
  • Spawn inside Helicopter in the courtyardSpawn inside Helicopter in the courtyard
  • Spawn nearby next to the forkliftSpawn nearby next to the forklift
  • School building (“Black Bishop”) spawn in the basements on the shelveSchool building (“Black Bishop”) spawn in the basements on the shelve

Next, go to the BTR Driver, who is supposed to help arrange transportation to the Icebreaker.

Depending on the completion of his questline and the decisions made during it, there are three possible outcomes:

  • Questline completed with the good ending — the Driver helps you for free. He tells you about smugglers at the pier on Shoreline who are willing to transport you to the Icebreaker for 400k roubles.
  • Questline completed with the bad ending (Skier route) — you must bring the Driver 200 rounds of ammunition (Found in Raid status not required). Then you need to locate Skier’s documents on Customs and burn them in any barrel. . After that, you must kill 15 targets of any kind in smuggler camps on Interchange or Shoreline.
  • Driver questline NOT completed — he asks you to kill 10 targets of any kind in smuggler camps on Interchange or Shoreline.


After completing the tasks from both the BTR Driver and Prapor, you gain access to the Icebreaker. To enter, you need:

  • 400,000 roubles for entry (departure from Shoreline at Norvinsky Port via boat);
  • 2,500 euros and a green RSP flare for extraction from the location by helicopter.


Icebreaker Walkthrough

Preparing for the Raid

Before entering the raid, it's highly recommended to bring your best gear. On Icebreaker, you'll face heavily equipped enemies, so don't skimp on armor, meds, or ammunition. Bringing some provisions is also useful, along with a flashlight or night vision device, as certain sections of the ship are very poorly lit. Don't forget €2,500 for the helicopter extraction and a (if you forget it, you can pick one up near the start of the location).

Weapons chambered in 5.56×45 are strongly recommended. Black Division operatives frequently use the and its variants, allowing you to replenish ammunition during the raid by looting magazines from fallen enemies.

First Steps Aboard the Ship

You have 40 minutes to complete the raid.

Icebreaker consists of multiple decks connected by compartments and corridors, so progression largely revolves around opening doors and clearing rooms.

You spawn on the nighttime version of the location. Near the starting area, you can find a green , as well as various tools and consumables. Advance carefully. You'll encounter both Renegades and Black Division units. These are extremely dangerous enemies equipped with top-tier armor, large health pools, and powerful weapons.

Finding the Keycard

After the raid begins, move along the left side of the deck and open the blast door. Proceed through the next door, where you'll encounter enemies, including Knight and several Renegades. Continue through the corridors until you reach the Infirmary. Inside one of the rooms, you'll find the body of an engineer. Search it and take the keycard required for further progression. . Clear nearby compartments of Renegades to make navigation through the ship significantly easier later on.

  • First Door with the RenegadesFirst Door with the Renegades
  • Meeting Point with the Renegades and KnightMeeting Point with the Renegades and Knight
  • Path to the Engineer's BodyPath to the Engineer's Body
  • Keycard on the Engineer's BodyKeycard on the Engineer's Body
Contacting the Crew

Return to the main corridor and locate the intercom. Use it to contact a surviving crew member and receive a quest update.

Keep in mind that this dialogue can only be triggered once. Even if you die afterward, this step will remain completed.

  • Intercom for Contacting the ScientistIntercom for Contacting the Scientist
Lower Decks and the Arrival of Black Division

With the access card in hand, head down to the lower decks and find the door with a keypad. Use the keycard to unlock it. Upon entering, a cutscene will play, showing Black Division forces arriving aboard Icebreaker.

Continue through the corridors until you reach the Engine Room. Once you move into the central section, the first major enemy wave will appear. Expect roughly six Black Division operatives. Fight carefully using cover, peek corners whenever possible, make active use of grenades, and catch enemies while they're repositioning.

After clearing the area, be sure to loot the bodies. These enemies often carry unique equipment, gas masks, and other valuable items.

  • Engineer's C-1 Keycard PanelEngineer's C-1 Keycard Panel
  • Machine Room, first BD fightMachine Room, first BD fight
Reaching the Helipad

After securing the Engine Room, make your way to the upper levels of the ship. When you reach the helipad, be prepared for another Black Division squad positioned behind containers and crates.

Eliminate all hostiles before stepping onto the open platform.

This is one of the extraction points. To activate it, fire a from the center of the helipad. Approximately 40 seconds later, a helicopter will arrive.

If any enemies remain nearby, they may attack you while waiting for extraction.

Important: Do NOT shoot the helicopter after it arrives, or the extraction will be canceled.

  • Helicopter RouteHelicopter Route
  • HelipadHelipad
Continuing the Storyline

If you want to progress the story, do not leave immediately.

From the helipad, descend to the lower decks and move toward the bow of the ship. Along the way, you'll encounter additional Black Division patrols that must be eliminated. Circle around the front of the ship and reach the opposite side of the deck. More enemies may be present there.

Continue until you find a door wrapped in chains. This is your objective. Opening it requires an explosive charge (covered later). Interacting with the door will update the quest.

  • Deck RouteDeck Route
  • Chained DoorChained Door
Finishing the Raid

Once all required actions are completed, return to the helipad and call in extraction using the green flare.

After successfully extracting, speak with Mechanic. This unlocks the next stage of the storyline involving the explosives and the events aboard Icebreaker. Mechanic will recommend speaking with Prapor, after which the becomes available for purchase for 170,000₽ (it can be placed in a Special Slot).

This also unlocks a questline from the BTR Driver, which eventually grants direct access to Icebreaker from the Hideout deployment screen. Begin this questline with and continue through the subsequent quests as they become available.

  • Extraction HelicopterExtraction Helicopter
  • SZ-1 Charge (Prapor)SZ-1 Charge (Prapor)


Breaching the Sealed Compartment

Before your next trip to Icebreaker, bring an explosive charge and a gas mask.

The best option is a Black Division gas mask looted from operatives, but any model that provides gas protection will work.

Once you reach the chained door, plant the charge and move to a safe distance. After the explosion, open the inner door, but don't rush inside.

Immediately beyond the doorway is a gas trap. You can either manually disable it or simply survive the exposure while wearing a gas mask. This marks the beginning of one of the most dangerous sections of Icebreaker.

  • Boss CorridorBoss Corridor
  • Gas TripwireGas Tripwire
  • Boss Corridor SmokeBoss Corridor Smoke
Encountering The Wedge

Ahead lies The Wedge, an elite unit even more dangerous than standard Black Division operatives.

These enemies possess lightning-fast aim, exceptional accuracy, and top-tier armor-piercing ammunition. A single mistake can result in instant death.

The boss usually spawns with 3–6 guards. They most commonly occupy the long corridor and the gymnasium on the right side. They frequently throw flashbangs, so stay alert.

Before entering the corridor, it's recommended to throw a grenade immediately, as the boss may already be positioned there.

At the time of writing, the most effective strategy is to engage the boss and guards through multiple smoke grenades. Make sure to set Volumetric Lighting to Ultra in the graphics settings, otherwise visibility inside smoke will be extremely poor. Use the smoke to bait enemies into pushing your position and eliminate them as they advance. There's a good chance this tactic will be adjusted in future patches, but it currently works well.

If you're lucky, you can also fire an down the corridor and potentially one-shot the boss and his entourage.

After eliminating the group, thoroughly search the area. Their bodies can contain various keycards and rare items required for future quests and valuable loot.

Finding the Gas Cutter and CQ keycard

While on this floor, make sure to visit the kitchen. A gas cutter can be found there, and you'll need it much later to access one of the story routes. If you miss it now, you'll have to return to Icebreaker later. A CQ Crew Keycard can also spawn in the same area.

  • Gas Cutter SpawnGas Cutter Spawn
  • CQ Keycard SpawnCQ Keycard Spawn
Ascending to the Upper Levels

Continue upward through the ship. To progress further, you must climb two decks above the boss area.

Along the way you'll encounter:

  • Keypad-locked doors
  • Keycard-restricted rooms
  • Locked technical compartments

Codes for most doors can be found on nearby boards. These are usually random four-digit combinations.

Inside, you'll often find valuable loot and rare electronics.

  • Random Code BoardRandom Code Board

On the fourth tier, you can locate an office containing documents. Access requires either a Crew Keycard or a C-1 Keycard. These documents may be useful for future story quests, making them worth collecting in advance.

The Keypad Door

Continue ascending toward the upper decks.

In one compartment you'll find a sealed door leading outside. Exit through it, climb the exterior staircase, and open the white door at the top.

Inside is a keypad-locked door. Visiting it for the first time updates the storyline, but not everyone will be able to open it immediately.

To obtain the code naturally through the questline:

  1. Return to the Scientist and obtain the first part of the combination.
  2. Speak with Mechanic to receive the second part. He'll send you to plant device on The Labs, if you didn't do it during Blue Fire quest.

If you've already completed those quests, the full code will be available immediately.

Alternatively, you can enter the static code directly:

312220

  • The Keypad The Keypad
The Captain's Bridge

After opening the door, continue through the corridor.

Roughly six Black Division operatives can spawn in the rooms ahead. Clear them and proceed toward the captain's area.

This section contains a large amount of valuable loot, including new electronic items needed later:

  • (x3);
  • (x4);
  • (x2).

These items are required for future data decryption. Exit outside and climb the stairways to the top until you reach the bridge. At the top you'll see a hatch that must be opened using the gas cutter found earlier. Cut it open and jump inside.

Inside the bridge you'll find the captain's body. Nearby lies the C-1 High-Level Access Keycard. Make sure to take it.

  • Captain's Bridge RouteCaptain's Bridge Route
  • Captain's Bridge RouteCaptain's Bridge Route
  • Roof Hatch Opened with a Gas TorchRoof Hatch Opened with a Gas Torch
  • Captain's body with keycardCaptain's body with keycard
Speaking with the Scientist

After obtaining the captain's keycard, contact the Scientist through the intercom. Inform him about the death of the crew and the captain. You'll learn that the Scientist is ready to leave the ship, but ordinary extraction isn't acceptable to him.

To arrange evacuation, you'll need to work with the BTR Driver.

Server Room and Archive Drives

For the next stage, return to Icebreaker's upper levels.

Near the central staircase is the server section. The door requires the C-1 Keycard. Inside, locate three archive drives. Their locations are marked by the quest, making them difficult to miss. Valuable loot also spawns here. Also there's a quest document on the wall next to the server room, don't forget to pick it up.

After collecting all drives, return to the Hideout and hand them over to Mechanic for decryption.

  • Server Room with Drives and Quest LootServer Room with Drives and Quest Loot
Preparing the Scientist's Evacuation

After speaking with the BTR Driver, you'll discover that additional equipment is required for a safe evacuation.

You must provide:

  • 5 respirators or gas masks
  • A body armor
  • Two Class 5 (or higher) armor plates compatible with the Kirasa-N

You must also eliminate 20 enemies on Icebreaker.

Once all requirements are met, speak with the BTR Driver again for further instructions.

The Code Phrase

Your next objective is to inform the Scientist about the upcoming evacuation. Return to Icebreaker, contact him through the intercom, and relay the code phrase provided by the BTR Driver. Afterward, report back. In return, the BTR Driver will provide a single-use C-3 Keycard.

Final Visit to the Scientist's Shelter

Before the next raid, bring a . Reach the Scientist's laboratory, use the C-3 card on the intercom, and enter. The Scientist will already be gone.

Inside you'll find:

  • A story-related audio cassette ()
  • Large quantities of medical supplies
  • Rare medical items (four units can spawn on one of the tables)
  • Valuable loot in adjacent rooms

Since the C-3 Keycard is single-use, loot everything thoroughly. It's highly recommended to listen to the cassette immediately, as it contains important information about Icebreaker's story.

  • Cassette Inside the Scientist's RoomCassette Inside the Scientist's Room
  •  LEDX Inside the Scientist's Room LEDX Inside the Scientist's Room
Decrypting the Archives

To fully process the archive drives, Mechanic requires additional hardware.

You'll need:

  • 3 Satellite Communication Modules
  • 4 Server Memory Modules
  • 2 Cryptographic Processors

Most of these items are found exclusively on Icebreaker, usually behind locked doors and inside electronics-rich areas. Turn them in to Mechanic as you find them.

Once the decryption process is complete, he'll send the resulting files through in-game mail.

Story Finale

After receiving Mechanic's message, open the archive data and carefully study the documents. Reading the files completes the Icebreaker storyline and awards the achievement: "Cracks in the Ice".

  • Achievement for Completing the StorylineAchievement for Completing the Storyline